AI Insights · Timothy · July 2025
Top Trivia Games Performance in Mexico Q2 2025
Explore the performance trends of top trivia games in Mexico during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top trivia games in Mexico showed varying trends in downloads, revenue, and active users. Here's a closer look at the performance of these popular apps on a unified platform.
Clever - Brain Training Games from DPM APPS LP saw a gradual decline in weekly revenue, starting at approximately $7.4K and ending the quarter around $7.4K. Downloads fluctuated, peaking at 8K in mid-April and finishing at 5.4K. Active users showed a similar pattern, starting at 15.5K and ending at 14.3K.
Kahoot! Play & Create Quizzes by Kahoot ASA experienced a steady revenue trend, hovering around $3K to $4K throughout the quarter. Downloads peaked at 20.3K at the start and settled at 11.6K by the end. Active users started strong at 186.1K, but gradually decreased to 107.7K.
Elevate - Brain Training Games from Elevate, Inc. maintained a consistent revenue pattern, ranging from $900 to $1.3K. Downloads steadily declined from 2.7K to 760, while active users began at 11.7K and ended at 8.7K.
Trivia Crack: Brain Quiz Games by Etermax showed a modest revenue trend, starting at $900 and closing at $1.1K. Downloads remained relatively stable, with a high of 14.9K in April and a low of 10.8K at quarter's end. Active users saw a peak of 83.4K in April, finishing at 60.4K.
Finally, Peak - Brain Training from Synaptic Labs had a consistent revenue range of $700 to $900. Downloads were highest at 2.1K in early June, dropping to 1.1K by the end of the quarter. Active users experienced a decline from 9.2K to 7.2K.
These insights from Sensor Tower highlight the dynamic nature of the trivia game market in Mexico, with each app demonstrating unique trends in user engagement and financial performance. For more detailed insights, visit Sensor Tower.